Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ttt_utility - Development Abandoned
#1
TTT_UTILITY
PUBLIC RELEASE 4/22
The map is an underground, industrial-themed map that features several nifty things, including a traitor room, a system that toggles power to most lights, and other cool stuff.

THIS MAP IS NOW COMPLETE AND IN PUBLIC BETA. Go play it and break it!

Map Overview
[Image: 13xGv.png]
BETA DOWNLOAD: https://dl.dropboxusercontent.com/u/2961633/mapping/ttt_utility.bsp

MEDIA
(Right Click -> View Image)

Garage, Garage Security, and Car Tunnels
[Image: 13xI6.png]
[Image: 13xJI.png]
[Image: 13xKv.jpeg]
[Image: 13xLz.jpeg]
[Image: 13xLR.jpeg]
[Image: 13xMI.jpeg]

Offices, Cafeteria, Stairwell, and Underhall
[Image: 13xNh.jpeg]
[Image: 13xNN.jpeg]
[Image: 13xOp.jpeg]
[Image: 13xOA.jpeg]
[Image: 13xP5.jpeg]
[Image: 13xPg.jpeg]
[Image: 13xPE.jpeg]
[Image: 13xQa.jpeg]
[Image: 13xQA.jpeg]
[Image: 13xQW.jpeg]
[Image: 13xRw.jpeg]

Sewers, Water Trap, and Traitor Room
[Image: 13xRY.jpeg]
[Image: 13xSc.jpeg]
[Image: 13xT3.jpeg]
[Image: 13xTr.jpeg]
[Image: 13xTJ.jpeg]
[Image: 13xUb.jpeg]

Generator Room, Vent Room, and Warehouse
[Image: 13xVR.jpeg]
[Image: 13xWB.jpeg]
[Image: 13xUL.jpeg]
[Image: 13xWY.jpeg]


[/align]



THANK YOU goes to dustpup for his contributions.
Constructive criticism/input/requests/etc. welcome.

All custom content is packed into the map, all that is required to play is Half-Life 2 and CSS (The minimum requirements of TTT.)
Current map filesize is 22.4MB, With embedded content.
Reply
#2
I don't think I have ever played with you, but your map is looking great man. Much appreciation for you dedication to bring a new piece of content to the game.

In Comparison to other maps, how big are you making this one?
Reply
#3
I honestly have no idea as of yet, but I am thinking about making it roughly suitable for about 15-20, since the server is usually very full.

e: For the record, my name is Sonador at the moment.
Reply
#4
I really like this map based on the screenshots. I'm looking forward to its completion date Big Grin
[Image: XmM2GJ6.png]
Reply
#5
snip
Reply
#6
Two new images; The runoff tunnels are nearly finished. Next up is the power grid tunnels, transformer/breaker room, and the "Scum Room."
Updated: Did some major optimizations to the water tunnels.
Reply
#7
For those interested;
I will be streaming some mapping for some hours over at http://livestream.com/miji .
Tune in if you would like to.


Stream's over for now, thank you to those who tuned in!
[glow=red,2,300]MAJOR CONTENT UPDATE HOLYSHIT[/glow]
Reply
#8
Media media media, progress forges on. New screenshots for staging, and the generator room. Video demonstrations for the security camera and power control features of the map have been added as well.
Reply
#9
Screens of the garage have been added. I've decided to make the sewer elevator player-usable (So long as the power's on) and as such it's been remodelled, images included. Primary spawn moved to the garage.
Reply
#10
Looks great!!!  I am definitely excited to try it.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)