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ttt_utility - Development Abandoned
#21
Media media meeedia.
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#22
Annnd a teaser for the first custom model.

[img=1000x524]http://i.imgur.com/Q7mbND9.jpg[/img]

Done for tonight. Don't forget I'm open to requests, questions, feedback, anything you have for me.
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#23
Progress marches on. New screens of the garage and offices have been attached. Also note the new custom model in the garage - many thanks to dustpup in helping me to get it operational.
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#24
Updated! Two new zones with fresh media (cafeteria and vent room), overview, and new alpha.
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#25
I just tried the Alpha out, and I feel like the cafeteria is quite crowded, basically feels like a deathtrap. I don't know if it's designed like that, but if you did, it's definitely a room I will be avoiding. 
[img width=400 height=200]http://www.teen.com/wp-content/uploads/2012/10/pitch-perfect-rebel-wilson-acapella-fat-amy-funny.gif[/img]<br />
(04-26-2014, 01:23 PM)Talmera pid=' Wrote:<br />you are a mean person not fit for human consumption.<br />
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#26
(03-12-2013, 09:00 PM)Elkieo link Wrote: I just tried the Alpha out, and I feel like the cafeteria is quite crowded, basically feels like a deathtrap. I don't know if it's designed like that, but if you did, it's definitely a room I will be avoiding.

I agree. I'll reorient the tables and reduce their number to two, or expand it a little. Thanks for the input.
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#27
Sorry for the delay and inattentiveness, was busy getting drunk and being lazy.
New alpha. Fleshed out the car tunnels and added a peekzone to the "outside."
Media media media. Let me know what you think!
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#28
NEW ALPHA!
Finally established a connection loop from the office to the tunnel. Next comes the breaker room (And finally the ability to toggle the light in-alpha without using ent_fire power_state_master compare), some sewer routing, and the ABANDONED TRAITOR BUNKER.

For those interested, there's also a steam group for tracking this and future mapping projects.
http://steamcommunity.com/groups/sonamapsthings
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#29
Are there 2 floors in this map
[center][img width=269 height=200]http://i.imgur.com/gdwU6U8.png[/img]<br />everything you need to know about me
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#30
(03-19-2013, 10:52 AM)Princess Bubblegum link Wrote: Are there 2 floors in this map

Not particularly, yet. The vent room does have a high point for ambuses. The sewer tunnels will run underneath the map in some zones with access points, though.
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