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ttt_construction
#1
-Please give feedback and suggestions on how to improve the map navigational and objective-wise, anything missing or broken, additional features, etc.

[Image: WQEnqY5.jpg]

Current version: ttt_construction_v3
Released on: May 27, 2013

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Changelog:

-Added basketball court
-Added dynamite targets that allows access to certain areas
-Added traitor room
-Better lighting
-Better optimization
-Number of dynamites are now tracked on a board next to the detonator
-Expanded the apartments
-Increased amount of random dynamite spawns
-Reduced amount of dynamite targets from 15 to 12
-Scaffoldings are now breakable
-Traitors must now use a tool to remove dynamites instead of pressing on  them

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Download: http://www.mediafire.com/download/zid0ag8kiimi934/ttt_construction_v3.zip

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As the name suggests, the map is set in a construction area.  The building has 3 stories and a construction lot area that's accessible to the players.  It's fairly large with plenty of open spaces and ways to navigate between each level.  Since HL2 and CSS has limited content that didn't suit the map style, it primarily uses a set of custom textures I found from CGTextures.  The map will not have a traitor tester but instead it'll have an objective for the innocents.  A group of terrorists are attempting to blow up the construction site and to do this they have to find explosives and place them in random areas of the map.  Traitors can stop them by killing everyone or hiding the explosives.

Instructions: http://imgur.com/a/bAcSs#0

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Album: http://imgur.com/a/r4ozO#0
[Image: 5x6OGR3.jpg]
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#2
So that's what you've been up to on Source SDK - Very nice Smile
[Image: XmM2GJ6.png]
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#3
hehe I noticed that pointer showing a leak ;P but seriously it looks good so far will make for interesting gameplay.
http://www.youtube.com/watch?v=WibmcsEGLKo<br />A wake up call<br /><br />Always forgive your enemies - nothing annoys them so much. - Oscar Wilde
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#4
So that's why you've been refusing my RP's.
[center][img width=269 height=200]http://i.imgur.com/gdwU6U8.png[/img]<br />everything you need to know about me
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#5
Added some more screenshots as well as in-game


(05-10-2013, 02:47 PM)Talmera link Wrote: hehe I noticed that pointer showing a leak ;P but seriously it looks good so far will make for interesting gameplay.

Goofed with areaportal


(05-10-2013, 02:47 PM)Princess Bubblegum link Wrote: So that's why you've been refusing my RP's.

PB pls
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#6
This looks really good. Like, really really good. How long have you been mapping?

Also, if I find out you've been ERPing with PB, I'll cut your cock off.
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#7
Wow that looks REALLY good! Is it going to be big enough to where you can't nuke it with C4? What other areas are you adding?
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#8
(05-11-2013, 12:06 AM)Sonador link Wrote: This looks really good. Like, really really good. How long have you been mapping?

Also, if I find out you've been ERPing with PB, I'll cut your cock off.

A few years


(05-11-2013, 01:17 AM)HypnoprisM link Wrote: Wow that looks REALLY good! Is it going to be big enough to where you can't nuke it with C4? What other areas are you adding?

That's it really, what you see is what you get.  Maybe I might make so that you can climb on the other skyscraper roofs but the map is big enough already.
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#9
Haven't updated anything in a while. The map is almost finished, expect a release by tomorrow.

-For Talmera: When the innocent finishes their objective, they win the round and some music plays. Do you have some kinda lua script to make it so my map doesn't play any postround music?
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#10
No that will be fine.
http://www.youtube.com/watch?v=WibmcsEGLKo<br />A wake up call<br /><br />Always forgive your enemies - nothing annoys them so much. - Oscar Wilde
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